From: Jasper St. Pierre Date: Wed, 11 Sep 2013 01:06:25 +0000 (-0400) Subject: dnd: Use sync_pointer rather than complex enter/leave tracking X-Git-Tag: archive/raspbian/50.5-1+rpi1~1^2~1013^2^2~3435 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=da1e264687c1bc769066511187b52cdfa8da55e1;p=gnome-shell.git dnd: Use sync_pointer rather than complex enter/leave tracking https://bugzilla.gnome.org/show_bug.cgi?id=707940 --- diff --git a/js/ui/dnd.js b/js/ui/dnd.js index b1d2e679e..c0d09ce5f 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -86,11 +86,6 @@ const _Draggable = new Lang.Class({ this.actor.connect('destroy', Lang.bind(this, function() { this._actorDestroyed = true; - // If the drag actor is destroyed and we were going to fix - // up its hover state, fix up the parent hover state instead - if (this.actor == this._firstLeaveActor) - this._firstLeaveActor = this._dragOrigParent; - if (this._dragInProgress && this._dragCancellable) this._cancelDrag(global.get_current_time()); this.disconnectAll(); @@ -106,12 +101,6 @@ const _Draggable = new Lang.Class({ this._animationInProgress = false; // The drag is over and the item is in the process of animating to its original position (snapping back or reverting). this._dragCancellable = true; - // During the drag, we eat enter/leave events so that actors don't prelight. - // But we remember the actors that we first left/last entered so we can - // fix up the hover state after the drag ends. - this._firstLeaveActor = null; - this._lastEnterActor = null; - this._eventsGrabbed = false; }, @@ -197,11 +186,6 @@ const _Draggable = new Lang.Class({ this._cancelDrag(event.get_time()); return true; } - } else if (event.type() == Clutter.EventType.LEAVE) { - if (this._firstLeaveActor == null) - this._firstLeaveActor = event.get_source(); - } else if (event.type() == Clutter.EventType.ENTER) { - this._lastEnterActor = event.get_source(); } return false; @@ -585,33 +569,12 @@ const _Draggable = new Lang.Class({ this._dragComplete(); }, - // Actor is an actor we have entered or left during the drag; call - // st_widget_sync_hover on all StWidget ancestors - _syncHover: function(actor) { - while (actor) { - let parent = actor.get_parent(); - if (actor instanceof St.Widget) - actor.sync_hover(); - - actor = parent; - } - }, - _dragComplete: function() { if (!this._actorDestroyed) Shell.util_set_hidden_from_pick(this._dragActor, false); this._ungrabEvents(); - - if (this._firstLeaveActor) { - this._syncHover(this._firstLeaveActor); - this._firstLeaveActor = null; - } - - if (this._lastEnterActor) { - this._syncHover(this._lastEnterActor); - this._lastEnterActor = null; - } + global.sync_pointer(); if (this._updateHoverId) { GLib.source_remove(this._updateHoverId);